﻿
using System;

namespace Game.Types
{
    public class WeaponType
    {
        private readonly string _Name;
        
        public WeaponType()
        {
            _Name = "Gun";
        }
        
        public string Name
        {
            get { return _Name; }
        }
        
        public int TargetingAccuracy
        {
            get { return 100; }
        }
        
        public int ScalarWeaponType
        {
            get { return 1; }
        }
        
    }
}
